American Paintball League
The competence in some basic rules of a paintball will help you to enjoy your first game. If you know the rules, you won’t come for a game incorrectly equipped or with a wrong marker. At least, the competence in some rules will save you from confusion. In general, you should not learn what is unallowed directly in the field.
According to the rules of staging paintball matches of American Paintball League: «the Player leaves game if it has a quarter-size or more paint marks on a body, clothes or equipment, made by a direct hit of a ball with paint». The size of a blot, which leads to elimination from the game, can differ from tournament to tournament and from field to field. Each tournament can have its own rules concerning types of marks, including the sizes of combined blots.
Other rules concern leaving the game, especially deciding the issue like: who leaves, if two players are marked equally, or what player should do if he thinks, that “he is shot”, but does not see paint stains on himself and so on.
Shooting at something, that is out of firing ground and game field is vandalism. Cars, spectators, projectors, dynamics, buildings, birds and critters cannot be shooting marks!
Don’t be a trigger-happy. Every paintball gamer must be schooled in the care of his weapons. Use safety devices everywhere except for a platform for a game and a shooting ground (chronostand). The safety device can be simply a cork for a gun tube, and can be made in a cap form. The cork is stuck in a gun tube, and the cap is fit on a gun tube.
Chronograph is the device which uses sensor controls for measuring the speed, which a paint ball picks up leaving a gun tube. For game on any commercial field you need to check a speed of balls. Speed of balls at a start is limited to 300 foots a second (near 100 metres per second), but on some fields only speed 280 foots a second or less is permitted (for example, when game stage is indoors or at night). Your marker must be «chronographed» before each game. Players caught using too fast gun tubes will be clobbered at tournaments, unless they do not request check by chronograph earlier.
Completely automatic markers and markers with the auto-response are forbidden to use at commercial fields or tournaments.
You must sign a waiver to free organizers of paintball-game from responsibility, in case of sustaining an injury, spoiling or stealing your equipment. If you are interested in any type of insurance, concerning traumas or thefts, receive details from your insurance agent.
So, signing a waiver is a last chance to think about a game suitability to your needs. And if you feel, that such extreme is too much, stay in the capacity of onlooker, and give yourself an opportunity to look closely at this game without risk.
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